Freyna_DEM0N

The Supreme Art of War – TFD Weapons

All 43 Ultimate and 11 Transcendent weapons currently listed in the official NEXON library (Ultimate) and Transcendent list. Texts and values are copied from the official library; Ultimate Unique Ability values are shown at Unique Ability Level 4 (max). The [x]/[+] notation is kept exactly as in the official data. Transcendent stats come from the Nexon Open API because the library shows none.

Afterglow Sword

Sniper Rifle Ultimate High-Power Rounds

Feature

It was made to commemorate Neil Neldor, the legendary sniper nicknamed the Nightmare Reaper. A specialized sniper rifle that uses particularly lethal bullets.

Nightmare Reaper

Unique Ability Level 4

  • Aiming at a target engages Lock-On.
  • Lock-On automatically aims at the target's Weak Point.
  • Attacking an enemy's Weak Point in Lock-On grants increased Firearm ATK and Weak Point Damage.
Lock-On
Aim Time0.5s
Firearm ATK458%[x]
Weak Point Damage300%[+]

Stat Info (Level 100)

Firearm ATK114,206
Fire Rate66
Weak Point Damage2.76
Effective Range (Drop-off start)5,500
Effective Range (Drop-off end)8,500
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy44.444
Aimed Shot Accuracy100
Rounds per Magazine12
Reload Time2.5
Sprint Speed800
Movement Speed500
Movement Speed While Firing320
Movement Speed While Aiming230
Crush10
Penetration100
Firearm Critical Hit Rate50
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate33.33
Multi-Hit Damage0.1

Albion Cavalry Gun

Machine Gun Ultimate General Rounds

Feature

An enhanced version of the machine gun once used by the Albion Special Cavalry. It has been modified to improve mobility.

Cavalry

Unique Ability Level 4

  • On hit, inflicts Mark on the enemy. On hitting an enemy inflicted with Mark, increases Critical Hit Rate and deals Additional Damage.
  • Each Critical Hit Ricochets to the nearby enemy with the highest remaining HP and Stuns the enemies hit by the Ricochet.
  • If a Ricochet lands a Critical Hit, creates an additional Ricochet.
  • Inflicts Frosty on enemies that received Additional Damage through Mark or Ricochet.
  • Continued fire grants Horseshoe to self.
On hitting an enemy inflicted with Mark
Firearm Critical Hit Rate33.0[+]
Additional DamageFirearm Damage x 200%
Ricochet
Applied Target4
DamageFirearm Damage x 423%
Max Bounces2 times
Stun
Duration4.0s
Frosty
Chill Resistance-10%[x]
Horseshoe
Firing DurationEvery 0.1s
Max Stacks10
Movement Speed When Not Aiming50[+]
Movement Speed per Stack while Firing50[+]
Movement Speed While Aiming50[+]
Movement Speed per Stack while Aiming50[+]

Stat Info (Level 100)

Firearm ATK13,469
Chill ATK8,217
Fire Rate451
Weak Point Damage1
Effective Range (Drop-off start)4,500
Effective Range (Drop-off end)7,500
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy72.222
Aimed Shot Accuracy77.777
Rounds per Magazine75
Reload Time2.5
Sprint Speed800
Movement Speed400
Movement Speed While Firing220
Movement Speed While Aiming130
Crush10
Firearm Critical Hit Rate7
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate5.88
Multi-Hit Damage0.45

Ancient Knight

Assault Rifle Ultimate General Rounds

Feature

An assault rifle used by the early Descendants during the onset of the Apocalypse, created by modifying holy relics guarded by the Knights of Humanity into the form of a firearm.

Descending Judgment

Unique Ability Level 4

  • When reloading in midair, grants Float.
  • When multi-hit triggers in midair, grants Atonement.
  • Float and Atonement are removed when touching the ground.
Float
Effective Range (Drop-off start)130%[x]
Effective Range (Drop-off end)130%[x]
HP Recovery Chance on Hit10%
Health Recovery Amount2.0%
Atonement
Max Stacks10
Multi-Hit Damage7.7[+]
Multi-Hit Damage per Stack7.7[+]

Stat Info (Level 100)

Firearm ATK16,318
Fire ATK5,875
Fire Rate521
Weak Point Damage1
Effective Range (Drop-off start)3,300
Effective Range (Drop-off end)5,800
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy88.888
Aimed Shot Accuracy91.111
Rounds per Magazine27
Reload Time1.8
Sprint Speed800
Movement Speed525
Movement Speed While Firing345
Movement Speed While Aiming255
Pierce10
Firearm Critical Hit Rate3
Firearm Critical Hit Damage1.2
Attribute Status Effect Trigger Rate4.35
Multi-Hit Damage0.54

A-TAMS

Sniper Rifle Ultimate High-Power Rounds

Feature

A powerful anti-materiel sniper rifle that condenses the user's Arche to accelerate bullets.

Electronic Arche Infusion

Unique Ability Level 4

  • When aiming, continuously consumes MP to infuse Arche and fill the gauge.
  • When firing, deals increased damage based on the charge of the gauge.
Basic Information
MP Cost0.5 MP per 0.1s
Max Gauge100%
Gauge Increase5.0% per 0.1s
Additional Max DamageFirearm Damage x 260%

Stat Info (Level 100)

Firearm ATK228,622
Fire Rate52
Weak Point Damage1.65
Effective Range (Drop-off start)5,500
Effective Range (Drop-off end)8,500
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy27.777
Aimed Shot Accuracy100
Rounds per Magazine3
Reload Time2
Sprint Speed800
Movement Speed400
Movement Speed While Firing220
Movement Speed While Aiming130
Crush10
Penetration100
Firearm Critical Hit Rate50
Firearm Critical Hit Damage1.5
Attribute Status Effect Trigger Rate33.33
Multi-Hit Damage0.1

Blue Beetle

Scout Rifle Ultimate Impact Rounds

Feature

The Arche Reactor was developed for applying the newest technologies and is proof of Albion's technological prowess. It is loaded with a special device that aids in battle through Arche Efflux.

Arcane Wave

Unique Ability Level 4

  • When using a Fusion skill, grants self the unique effect Arcane Energy with a set chance. When using a Singular skill, grants self the unique effect Purification with a set chance.
Arcane Energy
Trigger Rate100%
Duration10s
Skill Critical Hit Rate115%[x]
Purification
Trigger Rate100%
Duration1s
Remove Debuff100%

Stat Info (Level 100)

Firearm ATK29,468
Electric ATK26,816
Fire Rate200
Weak Point Damage3.93
Effective Range (Drop-off start)3,500
Effective Range (Drop-off end)6,500
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy72.222
Aimed Shot Accuracy100
Rounds per Magazine16
Reload Time2
Sprint Speed800
Movement Speed520
Movement Speed While Firing340
Movement Speed While Aiming250
Crush10
Firearm Critical Hit Rate25
Firearm Critical Hit Damage1.8
Attribute Status Effect Trigger Rate12.5
Multi-Hit Damage0.1

Clairvoyance

Beam Rifle Ultimate Special Rounds

Feature

A special weapon crafted with the Colossus Stunning Beauty's components and the Eye of Judgement. The beam it emits when fired applies many additional effects.

The Thing Beyond

Unique Ability Level 4

  • Hitting an enemy with a Stage 3 Beam inflicts Void Gaze on the enemy.
  • At max stacks of Void Gaze, inflicts additional Appalled Calling and Chasm.
  • Appalled Calling is considered the same as Frostbite in some mechanics.
  • Hitting a target inflicted with Chasm using a Stage 3 Beam stacks Frozen Spear.
  • At max stacks of Frozen Spear, the next firearm shot fires a Frozen Spear.
  • Frozen Spear deals additional damage to targets inflicted with Chasm.
  • Frozen Spear damage does not trigger Critical Hits, but triggers Multi-Hits.
Void Gaze
Duration5s
Max Stacks5
Appalled Calling
Duration10s
Action Speed-10%[+]
Chasm
Duration10s
Chill Resistance-40%[x]
Frozen Spear
Max Stacks5
Damage per ProjectileFirearm Damage x 130%
Additional DamageProjectile Damage x 150%

Stat Info (Level 100)

Firearm ATK13,362
Chill ATK13,362
Fire Rate400
Weak Point Damage1.45
ATK Drop-off Modifier1
Max Range3,500
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine40
Reload Time2.2
Sprint Speed800
Movement Speed600
Movement Speed While Firing420
Movement Speed While Aiming330
Pierce10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate6.67
Multi-Hit Damage0.51

Crime and Punishment

Balanced Melee Weapon Ultimate Impact Rounds

Feature

A melee weapon featuring two lightweight straight swords. It is capable of harnessing the rotational kinetic energy of the blades to either amplify power or unleash a rapid barrage of deadly strikes.

Final Verdict

Unique Ability Level 4

  • On hitting an enemy, Judgment Gauge increases. When Judgment Gauge increases, Condemnation Stage also increases. When the Special Attack button is pressed, the caster uses Final Verdict to spin forward and deal damage to enemies within range. When Final Verdict hits, an additional attack occurs, and damage increases proportionally to Condemnation Stage. When Final Verdict hits, Execution is gained in proportion to Condemnation Stage. While Execution is active, Normal Attacks consume Execution to deal additional damage.
Final Verdict
DamageMelee Weapon Damage x 105.0%
Damage Increase per Condemnation Stage75.0%
Condemnation Stage CostStage 2
Condemnation Stage
Min StageStage E
Max StageStage S
Time to Trigger10s
Execution
DamageMelee Weapon Damage x 12.5%
Max Owned100
Amount Acquired10
Additional Gain for Condemnation Stage2
Special Attack Gauge
Consumed when Used-100.0

Stat Info (Level 100)

Melee Weapon ATK233,336
Melee Weapon Fire ATK158,436
Attack Speed0.459
Melee Weapon Critical Hit Rate5
Melee Weapon Critical Hit Damage1
Additional Attack Damage1.2
Melee Weapon Piercing Rate0.06
Melee Weapon Min. Piercing Rate0.4
Burst10
Max Melee Weapon Attack Range Multiplier2
Movement Speed610
Sprint Speed1,040
Max Block Gauge200
Start Block Gauge Cost10
Maintain Block Gauge Cost1.7
Block Gauge Recovery Start Time3
Block Gauge Recovery Amount40
Block Efficiency0.3
Max Special Attack Gauge100
Special Attack Gauge Recovery Start Time0
Special Attack Gauge Recovery Amount50
Attribute Status Effect Trigger Rate20

Deus Ex Manus

Power Melee Weapon Ultimate High-Power Rounds

Feature

A melee weapon with a built-in Vibration Energy Collector that can store intense kinetic energy. When attacking, it can release all the stored vibration energy in a single burst.

Liberation

Unique Ability Level 4

  • On successful Normal attack, grants the unique effects Liberation and Resistance to self. Pressing the Special Attack button while Liberation is active removes Liberation, and strikes down forward with the weapon to damage to all enemies within range. Increases Damage as the number of Liberation stacks increase.
Basic Information
DamageMelee Weapon Damage x 256.0%
Liberation
DurationNo limit
Max Stacks4
Damage per StackMelee Weapon Damage x 80.0%
Resistance
Duration3s
Decreases Incoming DMG-10.5%[+]

Stat Info (Level 100)

Melee Weapon ATK523,934
Melee Weapon Chill ATK157,180
Attack Speed0.68
Melee Weapon Critical Hit Rate50
Melee Weapon Critical Hit Damage2
Additional Attack Damage0.1
Melee Weapon Piercing Rate0.02
Melee Weapon Min. Piercing Rate0.7
Crush10
Max Melee Weapon Attack Range Multiplier2
Movement Speed580
Sprint Speed1,040
Max Block Gauge300
Start Block Gauge Cost10
Maintain Block Gauge Cost2.2
Block Gauge Recovery Start Time2.75
Block Gauge Recovery Amount40
Block Efficiency0.5
Attribute Status Effect Trigger Rate25

Divine Punishment

Assault Rifle Ultimate General Rounds

Feature

A firearm the Magisters reverse engineered from a weapon they procured from the Order of Truth. Its Arcane power, not yet fully understood even by the Magisters, can help tremendously in battle.

Prayer

Unique Ability Level 4

  • When using a Healing or Charging type skill, grants Praise to self.
  • While Praise is active, landing a Multi-Hit has a chance to trigger Purifying Blaze on the target to deal damage.
  • When triggered, Purifying Blaze triggers Multi-Hit.
  • The damage dealt by Purifying Blaze increases based on the number of Praise stacks.
  • When triggered, Purifying Blaze grants Warmth to self and nearby allies.
Purifying Blaze
Trigger Condition3 times
DamageFirearm Damage x 620%
Additional Damage per Praise StackFirearm Damage x 500%
Praise
Duration15s
Max Stacks4
Skill Cooldown-6.0%[+]
Skill Cooldown per Stack-6.0%[+]
Warmth
Effect Apply RangeRadius 20m
Duration15s
All Attribute Resistance30.0%[x]
Incoming Damage Modifier-10.0%[+]
HP Recovery Modifier0.10[+]
Shield Recovery Modifier0.10[+]

Stat Info (Level 100)

Firearm ATK10,624
Fire ATK9,031
Fire Rate705
Weak Point Damage1.56
Effective Range (Drop-off start)3,000
Effective Range (Drop-off end)5,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy80
Aimed Shot Accuracy88.888
Rounds per Magazine35
Reload Time1.55
Sprint Speed800
Movement Speed580
Movement Speed While Firing400
Movement Speed While Aiming310
Pierce10
Firearm Critical Hit Rate10
Firearm Critical Hit Damage1.7
Attribute Status Effect Trigger Rate3.85
Multi-Hit Damage0.9

E-Buster

Submachine Gun Ultimate General Rounds

Feature

A firearm designed to harness the increase in entropy caused by kinetic energy as usable energy. However, as that chaos cannot yet be fully understood, it is limited by highly inefficient energy conversion.

Entropy Overlap

Unique Ability Level 4

  • When using an Electric skill, grants Entropy Overlap to self.
  • While Entropy Overlap is active, using a Tracking Projectile type skill grants Entropy Conversion to self and grants Entropy Energy Round.
  • While Entropy Energy Rounds are available, firing a firearm consumes Entropy Energy Rounds to deal additional damage.
  • Entropy Energy Rounds cause Multi-Hits on hit.
Entropy Overlap
Duration15s
Entropy Conversion
Electric Skill Power Boost Ratio17%[+]
Electric Skill Power Boost Ratio per Stack16%[+]
Duration15s
Max Stacks5
Entropy Energy Round
DamageFirearm Damage x 880%
Bullets Acquired50
Max Ammo Capacity200

Stat Info (Level 100)

Firearm ATK18,999
Fire Rate769
Weak Point Damage1
Effective Range (Drop-off start)2,300
Effective Range (Drop-off end)4,300
ATK Drop-off Modifier0.3
Max Range15,000
Hip Fire Accuracy66.666
Aimed Shot Accuracy74.444
Rounds per Magazine33
Reload Time1.32
Sprint Speed800
Movement Speed600
Movement Speed While Firing600
Movement Speed While Aiming600
Burst10
Firearm Critical Hit Rate5
Firearm Critical Hit Damage1
Attribute Status Effect Trigger Rate3.33
Multi-Hit Damage0.6

Enduring Legacy

Machine Gun Ultimate General Rounds

Feature

A firearm that was reverse engineered from a weapon seized by Vulgus during the apocalypse. After many improvements, it can counter many different attributes. It is particularly effective when used for the Fire Arche ability.

Craftsmanship

Unique Ability Level 4

  • Maintaining fire of a firearm grants Quenching at regular intervals.
  • At max stacks of Quenching, grants Incendiary Shot to self.
  • While Incendiary Shot is active, an Explosive Bullet is fired after a certain number of shots.
  • Explosive Bullets inflict Flame Wound on the hit target.
  • While Incendiary Shot is active, deals additional damage to targets inflicted with Flame Wound.
  • Additional damage is not affected by Critical Hit or Multi-Hit.
Quenching
Time to Trigger0.25s
Duration10s
Max Stacks10
Fire Rate-16.5%[x]
Firearm ATK130%[x]
Incendiary Shot
Fire ATK500%[x]
Explosive Bullet Firing Intervalx5 Shots
Flame Wound Additional Damage60%
Explosive Bullet
RangeRadius 2.0m
DamageFirearm Damage x 525%
Flame Wound
Duration15s
Fire Resistance-20%[x]

Stat Info (Level 100)

Firearm ATK13,155
Fire ATK6,578
Fire Rate571
Weak Point Damage1.85
Effective Range (Drop-off start)4,000
Effective Range (Drop-off end)7,000
ATK Drop-off Modifier0.55
Max Range15,000
Hip Fire Accuracy61.111
Aimed Shot Accuracy66.666
Rounds per Magazine115
Reload Time2.7
Sprint Speed800
Movement Speed450
Movement Speed While Firing270
Movement Speed While Aiming180
Crush10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage2.3
Attribute Status Effect Trigger Rate4.76
Multi-Hit Damage0.1

ERASER

Scout Rifle Ultimate Impact Rounds

Feature

A firearm developed by the Red Arms Medical Corps that can discharge special enzymes to remove organic matter from the battlefield.

Erase

Unique Ability Level 4

  • On hitting an enemy, grants Analyze.
  • Analyze converts to Degrade at max stacks.
  • While Degrade is active, firing creates Degrading Enzymes at the hit location.
  • Enemies hit by Degrading Enzymes are inflicted with Corrosion and suffer weakened Adaptive Defense.
Analyze
Acquired on Enemy Hit5
Max Stacks10
Degrading Enzyme
Max Number of Creationsx50
RangeRadius 15m
Duration5.0s
Continuous Damage Interval0.25s
DamageFirearm Damage x 350%
Corrosion
Duration5s
Toxic Weapon Resistance-20%[x]

Stat Info (Level 100)

Firearm ATK29,303
Toxic ATK16,117
Fire Rate240
Weak Point Damage3.55
Effective Range (Drop-off start)4,200
Effective Range (Drop-off end)7,200
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy83.333
Aimed Shot Accuracy92.222
Rounds per Magazine18
Reload Time2.2
Sprint Speed800
Movement Speed530
Movement Speed While Firing350
Movement Speed While Aiming260
Crush10
Firearm Critical Hit Rate18
Firearm Critical Hit Damage1.3
Attribute Status Effect Trigger Rate8.33
Multi-Hit Damage0.34

EXCAVA

Assault Rifle Ultimate General Rounds

Feature

A powerful composite rifle that gathers power generated by an electronic firing mechanism to fire voltage-accelerated energy grenades.

Voltage Accel Energy Grenade Launcher

Unique Ability Level 4

  • Hitting an enemy grants the unique effect Voltage Charge. When Voltage Charge reaches max stacks, it changes to the unique effect Energy Grenade. While Energy Grenade is active, fires an Energy Grenade when shooting while aiming, which deals increased damage based on the number of stacks. Hitting an enemy with the Energy Grenade inflicts Voltage Accumulation.
Voltage Charge
Duration5.0s
Max Stacks15
Energy Grenade
DurationNo limit
Max Stacks3
Firearm Critical Hit Rate5[+]
Firearm Critical Hit Rate per Stack5[+]
While aiming
Additional DamageFirearm DMG x Number of Stacks x 220%
Ammo Cost per shot-4
Voltage Accumulation
Duration5s
Max Stacks3
Electric Resistance-3.0%[x]
Electric Resistance per Stack-4%[x]

Stat Info (Level 100)

Firearm ATK14,937
Electric ATK12,249
Fire Rate588
Weak Point Damage1.4
Effective Range (Drop-off start)3,000
Effective Range (Drop-off end)5,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy86.666
Aimed Shot Accuracy90
Rounds per Magazine36
Reload Time2
Sprint Speed800
Movement Speed525
Movement Speed While Firing345
Movement Speed While Aiming255
Pierce10
Firearm Critical Hit Rate3
Firearm Critical Hit Damage1.2
Attribute Status Effect Trigger Rate4.35
Multi-Hit Damage0.38

Executor

Shotgun Ultimate High-Power Rounds

Feature

A weapon created after researching the weapons and components of the intercepted Colossus Executioner. The higher the user's Hit Rate, the better this weapon will perform.

Impending Judgement

Unique Ability Level 4

  • On hitting the enemy with all bullets, grants the unique ability Executor's Exaltation.
  • At the highest stage, increases Weak Point Damage on hit and inflicts Electrocution on the target enemy.
Executor's Exaltation
Duration5s
Max Stacks3
Accuracy10%[x]
Accuracy per Stack5%[x]
Firearm Critical Hit Rate33[+]
Firearm Critical Hit Rate per Stack33[+]
Firearm Critical Hit Damage30[+]
Firearm Critical Hit DMG per Stack30[+]
Fire Rate-0.05s[+]
Fire Rate per Stack-0.05s[+]
Weak Point Damage at Max Stacks20%[x]
Electrocution
Duration4.0s
Damage Interval0.5s
Additional DamageFirearm Damage x 100%
DEF-3%[x]

Stat Info (Level 100)

Firearm ATK7,722
Fire Rate109
Shell Capacity15
Weak Point Damage1
Effective Range (Drop-off start)900
Effective Range (Drop-off end)2,200
ATK Drop-off Modifier0.1
Max Range15,000
Hip Fire Accuracy38.888
Aimed Shot Accuracy55.555
Rounds per Magazine14
Reload Time1.85
Sprint Speed800
Movement Speed530
Movement Speed While Firing350
Movement Speed While Aiming260
Burst10
Firearm Critical Hit Rate1
Firearm Critical Hit Damage1.1
Attribute Status Effect Trigger Rate1.33
Multi-Hit Damage0.1

Exterminator

Launcher Ultimate High-Power Rounds

Feature

A multiple Rocket Launcher with special Explosive Rounds that can penetrate heavy armor. Its built-in, optimal auto-aiming system scans and targets heavily armored enemies, then fires rockets.

Exterminate!

Unique Ability Level 4

  • When holding aim, automatically designates targets on the screen.
  • When firing, fires Explosive Rounds at the targeted enemies.
  • Explosive Rounds trigger Multi-Hits.
  • Explosive Rounds deal Additional Damage to special units such as the Razor Claw's Carapace Hull and the Steel Pincer's Armored Carapace, and have a more powerful effect on Cluster Sacs, Cluster Tunnels, and Assault Ships.
Basic Information
Number of Targets6
Targeting Time0.01s
RangeRadius 5m
Explosive Rounds
DamageFirearm Damage x 75.5%
Razor Claw's Carapace Hull, Steel Pincer's Armored Carapace
Additional DamageFirearm Damage x 65.7%
Cluster Sac, Cluster Tunnel, and Assault Ship
Additional DamageFirearm Damage x 1051.2%

Stat Info (Level 100)

Explosive ATK168,776
Fire ATK138,397
Fire Rate50
Explosion ATK Drop-off Range0.45
Weak Point Damage1
Max Range15,000
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine12
Reload Time3.2
Sprint Speed800
Movement Speed450
Movement Speed While Firing270
Movement Speed While Aiming180
Pierce10
Firearm Critical Hit Rate10
Firearm Critical Hit Damage1.15
Attribute Status Effect Trigger Rate33.33
Launcher Explosion Radius500
Multi-Hit Damage0.19

Eye of the Typhoon

Beam Rifle Ultimate Special Rounds

Feature

This new weapon, equipped with a small, circular engine called the Typhoon, utilizes a special coil to generate its own electromagnetic force. The generated electromagnetic force gradually accumulates within the Typhoon engine, ready to be released when needed.

Typhoon

Unique Ability Level 4

  • Press the aim button to switch between Typhoon Mode and Storm Mode. Storm Mode can only be activated when there is at least 1 Typhoon Energy.
  • Typhoon Mode
  • Automatically targets enemies on screen.
  • When firing, launches attacks at each targeted enemy.
  • Hitting an enemy accumulates Typhoon Energy.
  • Storm Mode
  • Fires a high-damage attack in the aimed direction.
  • Storm Mode consumes Typhoon Energy instead of Rounds.
Basic Information
Max Typhoon Energy Capacity150
Typhoon Mode
Applied Target8
Typhoon Energy Acquired2 per 1 hits
Storm Mode
Typhoon Energy Consumed1
Additional DamageFirearm Damage x 303.0%

Stat Info (Level 100)

Firearm ATK13,364
Electric ATK6,919
Fire Rate375
Weak Point Damage1
ATK Drop-off Modifier1
Max Range3,200
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine38
Reload Time2.05
Sprint Speed800
Movement Speed530
Movement Speed While Firing350
Movement Speed While Aiming260
Pierce10
Firearm Critical Hit Rate35
Firearm Critical Hit Damage1.72
Attribute Status Effect Trigger Rate5
Multi-Hit Damage0.11

Fallen Hope

Assault Rifle Ultimate General Rounds

Feature

A firearm with a poison effect so potent it can crush all the enemy's remaining hope. Fortunately, it does not affect the wielder.

Perdition

Unique Ability Level 4

  • Using a Toxic skill grants Toxin Aggregation to self.
  • While Toxin Aggregation is active, using a Ground DoT type skill grants Toxin Discharge to self.
  • While Toxin Discharge is active, hitting an enemy has a chance to activate Perdition on the target, dealing additional damage and inflicting Poison on enemies within range.
  • While Toxin Discharge is active, defeating an enemy has a chance to cause them to Explode, to deal additional damage and inflict Poison on nearby enemies.
  • The additional damage of Perdition increases proportionally to the combined stacks of Poison and Toxin Discharge inflicted on the target.
Basic Information
Hip Fire Accuracy-20%[x]
Aimed Shot Accuracy-20%[x]
Toxin Aggregation
Duration15.0s
Firearm ATK65%[x]
Attribute Status Effect Trigger Rate20%[+]
Toxin Discharge
Duration15.0s
Max Stacks5
Toxic Skill Power Boost Ratio19%[+]
Toxic Skill Power Boost Ratio per Stack19%[+]
Perdition
Trigger Rate40%
Damage RangeRadius 4.0m
DamageFirearm Damage x 390%
Damage Increase per Poison StackFirearm Damage x 140%
Max Poison Stacks4
Damage Increase per Toxin Discharge StackFirearm Damage x 70%
Explosion
Trigger Rate50%
Damage RangeRadius 4.0m
DamageFirearm Damage x 80%
Poison
Duration5s
Damage Interval0.5s
Additional DamageFirearm Damage x 15%

Stat Info (Level 100)

Firearm ATK12,813
Toxic ATK12,429
Fire Rate600
Weak Point Damage1.2
Effective Range (Drop-off start)3,500
Effective Range (Drop-off end)6,000
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy83.333
Aimed Shot Accuracy88.888
Rounds per Magazine35
Reload Time1.7
Sprint Speed800
Movement Speed550
Movement Speed While Firing370
Movement Speed While Aiming280
Pierce10
Firearm Critical Hit Rate12
Firearm Critical Hit Damage1.7
Attribute Status Effect Trigger Rate4.55
Multi-Hit Damage1

Frenzied Locomotive

Machine Gun Ultimate General Rounds

Feature

A machine gun that achieves an increased rate of fire by heating its specially coated barrel. It was given a somewhat aggressive name because it relentlessly fires bullets until it reaches a critical temperature that triggers its safety mechanism.

Sprint Instinct

Unique Ability Level 4

  • Firing applies Preheating. Shots are fired once Preheating is completed.
  • Each shot grants Unleashed Frenzy and increases the Overheat Gauge.
  • When firing from the ground, grants Additional Damage proportional to the number of Unleashed Frenzy stacks.
  • Additional Damage is affected by Multi-Hit.
  • While Unleashed Frenzy is active, meeting specific conditions decreases Overheat Gauge.
  • Not firing for a certain period of time decreases Overheat Gauge.
  • When the Overheat Gauge reaches its max, changes to Frenzy Halt.
  • During Frenzy Halt, cannot fire during the cooldown period.
Basic Information
Preheating1s
Gauge Increase0.22%
Additional DMG When Firing from the GroundUnleashed Frenzy Stack Count x 6%
Overheat Gauge Cooldown Decrease0.5s
Unleashed Frenzy
Max Stacks100
Multi-Hit Chance Increase1.0%[+]
Overheat Gauge Decrease Condition
Multi-Hit Triggered-0.045%
Weak Point Hit-0.05%
Destroy Colossus Parts-30%
Overheating
Reactivation Cooldown10s

Stat Info (Level 100)

Firearm ATK17,631
Fire Rate857
Weak Point Damage1
Effective Range (Drop-off start)4,000
Effective Range (Drop-off end)7,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy44.444
Aimed Shot Accuracy46.666
Rounds per Magazine100
Reload Time2.6
Sprint Speed800
Movement Speed420
Movement Speed While Firing250
Movement Speed While Aiming150
Crush10
Firearm Critical Hit Rate1
Firearm Critical Hit Damage1.1
Attribute Status Effect Trigger Rate4.35
Multi-Hit Damage0.36

FrostWatcher

Scout Rifle Ultimate Impact Rounds

Feature

A scout rifle that fires specialized cold bullets. When shooting at an enemy from a distance, the coolant freezes completely, maximizing the Chill effect.

Subzero Watcher

Unique Ability Level 4

  • On landing a Critical Hit on an enemy at a certain distance, the unique ability Cold Surveillance is applied to the target.
  • Hitting the Weak Point of an enemy at a certain distance grants self the unique effect Subzero Sensation.
  • Defeating an enemy grants self the unique effect Chill Synchronization.
  • While Chill Synchronization is active, ignores the Movement Speed reduction by Hailey's Cold Fury.
Cold Surveillance
Trigger Rate100%
Trigger Distance12.5m or more
Duration7s
Max Stacks3
Chill Resistance-10.0%[x]
Chill Resistance per Stack-5.0%[x]
Subzero Sensation
Trigger Rate30.0%
Trigger Distance12.5m or more
Duration7.0s
Chill Skill Power Boost Ratio32%[+]
Chill Synchronization
Duration3s

Stat Info (Level 100)

Firearm ATK45,777
Chill ATK22,889
Fire Rate230
Weak Point Damage2.81
Effective Range (Drop-off start)4,000
Effective Range (Drop-off end)7,000
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy83.333
Aimed Shot Accuracy92.222
Rounds per Magazine21
Reload Time2.15
Sprint Speed800
Movement Speed530
Movement Speed While Firing350
Movement Speed While Aiming260
Crush10
Firearm Critical Hit Rate6
Firearm Critical Hit Damage1.8
Attribute Status Effect Trigger Rate8.33
Multi-Hit Damage0.34

Greg's Reversed Fate

Tactical Rifle Ultimate Special Rounds

Feature

The firearm once used by the Vulgus Commander Greg.

Shaping Destiny

Unique Ability Level 4

  • On hitting an enemy, grants Ready to Bombard.
  • At max stacks of Ready to Bombard, hitting an enemy unleashes Bombardment around the enemy's location.
  • Bombardment is affected by Multi-Hit.
  • If hit multiple times by Bombardment within the triggered number of Bombardment, reduced damage is dealt.
  • Defeating an enemy with Bombardment grants Enhanced Bombardment.
  • Enhanced Bombardment increases the range and additional damage of Bombardment.
Ready to Bombard
Duration10s
Max Stacks10
Bombardment
Damage RangeRadius 5.0m
Bombardment Count3
Additional DamageFirearm Damage x 650%
Damage Reduction per Duplicate Hit15%
Max Damage Reduction50%
Enhanced Bombardment
Duration60s
Max Stacks5
Bombardment Range IncreaseRadius 0.5m
Bombardment Additional Damage IncreaseFirearm Damage x 50%

Stat Info (Level 100)

Firearm ATK15,614
Fire ATK11,399
Fire Rate342
Weak Point Damage2
Effective Range (Drop-off start)3,500
Effective Range (Drop-off end)6,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy77.777
Aimed Shot Accuracy86.666
Rounds per Magazine30
Reload Time1.4
Sprint Speed800
Movement Speed540
Movement Speed While Firing360
Movement Speed While Aiming270
Burst10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate7.14
Multi-Hit Damage0.68

Hammer and Anvil

Shotgun Ultimate High-Power Rounds

Feature

A multi-barreled composite combat shotgun with two firing modes. With the Smoothbore Barrel <Hammer> that fires Kuiper Shells and the Rifled Barrel <Anvil> that fires Gyrojet Explosive Rounds, this is a weapon that can deal with enemies in a wide variety of situations.

Multiple Barrels

Unique Ability Level 4

  • Whenever you press the Aim button, the weapon's barrel changes instead of aiming.
  • Smoothbore Barrel: Hammer
  • Fires Kuiper Shells from the Smoothbore Barrel at the top of the gun.
  • Rifled Barrel: Anvil
  • Fires Gyrojet Explosive Rounds from the Rifled Barrel at the bottom of the gun.
  • Gyrojet Explosive Rounds last for a certain duration, and when detonated in midair, they fire Guided Explosive Rounds from the detonated location.
  • Guided Explosive Rounds are fired in numbers proportional to Shell Capacity, detonating and causing Multi-Hits.
When Changing Modes
Fire Rate-50%[x]
Kuiper Shells
Trigger ConditionOn landing all bullets
Additional DamageFirearm Damage x 3750.0%
Gyrojet Explosive Rounds
Time to Trigger0.3s
Detection RangeRadius 20m
RangeRadius 5.0m
DamageFirearm Damage x 100%
Guided Explosive Round
Shot CountShell Capacity
RangeRadius 5.0m
DamageFirearm Damage x 350%

Stat Info (Level 100)

Firearm ATK18,121
Electric ATK1,813
Fire Rate133
Shell Capacity12
Weak Point Damage1
Effective Range (Drop-off start)900
Effective Range (Drop-off end)2,200
ATK Drop-off Modifier0.1
Max Range15,000
Hip Fire Accuracy33.333
Rounds per Magazine6
Reload Time1.55
Sprint Speed800
Movement Speed480
Movement Speed While Firing300
Burst10
Firearm Critical Hit Rate1
Firearm Critical Hit Damage1.1
Attribute Status Effect Trigger Rate8.33
Multi-Hit Damage0.2

Hive Master

Tactical Rifle Ultimate Special Rounds

Feature

This unique firearm, composed of organic materials, fires insects at enemies to attack. This weapon serves both as a nest, housing the colony and a means to control the insects.

Colony Domination

Unique Ability Level 4

  • On hitting an enemy, grants Incubate to self.
  • At max Incubate stacks, removes Incubate and grants Incubation Complete to self.
  • While Incubation Complete is active, hitting an enemy removes Incubation Complete, inflicts Attach Bug on the target, and grants Refill Culture to self.
  • While Attach Bug is active, the Shock Bug attached to the target fires beams at nearby enemies at regular intervals to deal damage.
  • While Attach Bug is active, hitting a target reduces the Shock Bug beam firing interval and triggers a Discharge that inflicts damage and Stun on all enemies within range.
  • The damage dealt by the Shock Bug beam firing and the triggering of a Discharge increases proportionally to the applied targets.
Incubate
Duration10s
Max Stacks10
Incubation Complete
DurationNo limit
Attach Bug
Duration10s
Shock Bug Beam
DamageFirearm Damage x 389.0%
Applied Target5
Damage Increase per entity123.0%
Surrounding Enemy Detection RangeRadius 15m
Firing Interval5s
Minimum Firing Interval0.2s
On hitting an enemy inflicted with Attach Bug
Reduce Firing Interval0.5s
Discharge
DamageFirearm Damage x 2038.0%
RangeRadius 15m
Applied Target5
Damage Increase per entity123.0%
Trigger Condition20 times
Stun
Duration2.5s
Refill Culture
Toxic ATK10%[x]
Duration10s

Stat Info (Level 100)

Firearm ATK10,824
Toxic ATK7,092
Fire Rate600
Weak Point Damage2.2
Effective Range (Drop-off start)3,200
Effective Range (Drop-off end)6,200
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy83.333
Aimed Shot Accuracy88.888
Rounds per Magazine50
Reload Time1.4
Sprint Speed800
Movement Speed550
Movement Speed While Firing380
Movement Speed While Aiming290
Burst10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage1.2
Attribute Status Effect Trigger Rate4.6
Multi-Hit Damage0.65

Hypernova

Balanced Melee Weapon Ultimate Impact Rounds

Feature

One of a new type of melee weapons knowns as a Photon Slasher, it attacks enemies using high-temperature plasma particles.

Supernova Explosion

Unique Ability Level 4

  • When the Special Attack button is pressed, the weapon is thrown to deal damage to all enemies within range.
  • The thrown weapon creates an Antimatter Field at its landing point and inflicts Towed on all enemies within range.
  • When pressing the Special Attack button again after throwing the weapon, retrieves the weapon to deal damage to all enemies within range.
  • On retrieval, the Antimatter Field dissipates and causes a Supernova Explosion to deal damage to all enemies within range.
  • While the Antimatter Field is active, Special Attack Gauge is continuously consumed. Increases Supernova Explosion damage based on the Special Attack Gauge consumed.
Basic Information
DamageMelee Weapon Damage x 60.0%
Range5m X 5m
Antimatter Field
DamageMelee Weapon Damage x 52.0%
Damage Interval0.5s
RangeRadius 10.0m
Supernova Explosion
DamageMelee Weapon Damage x 437.0%
RangeRadius 10.0m
Max Damage Increase273.4%
Special Attack Gauge
Consumed when Used-50.0
Consumed when Maintained-0.8

Stat Info (Level 100)

Melee Weapon ATK326,661
Melee Weapon Chill ATK163,331
Attack Speed0.353
Melee Weapon Critical Hit Rate42
Melee Weapon Critical Hit Damage1.7
Additional Attack Damage0.12
Melee Weapon Piercing Rate0.05
Melee Weapon Min. Piercing Rate0.5
Burst10
Max Melee Weapon Attack Range Multiplier2
Movement Speed630
Sprint Speed1,040
Max Block Gauge200
Start Block Gauge Cost8
Maintain Block Gauge Cost1.8
Block Gauge Recovery Start Time3
Block Gauge Recovery Amount40
Block Efficiency0.4
Max Special Attack Gauge250
Special Attack Gauge Recovery Start Time3.5
Special Attack Gauge Recovery Amount30
Attribute Status Effect Trigger Rate15

King's Guard Lance

Beam Rifle Ultimate Special Rounds

Feature

A weapon that effectively strikes a wide range of enemies with the energy provided by the mysterious red jewel.

Protector

Unique Ability Level 4

  • Aiming activates Preview Mode.
  • Canceling aiming deactivates Preview Mode.
  • When firing while aiming, deploys a Guardian Lance on the terrain.
  • Up to 3 Guardian Lances can be deployed. When deploying more than the max number, the earliest deployed Guardian Lance is removed before placing a new one.
  • When an enemy enters the range of a deployed Guardian Lance it activates.
  • When active, deals damage to enemies within range at regular intervals. Damage increases while damage is dealt continuously.
  • Guardian Lance damage cannot result in a Critical Hit, but is affected by Multi-Hit.
  • When damage from multiple Guardian Lances overlap, reduces damage.
  • Guardian Lance deals increased damage to the target currently being attacked with the firearm.
  • Dealing damage to enemies while active refreshes the duration.
Guardian Lance
Ammo Cost upon installation5
RangeRadius 12m
Duration15s
Max Targets Hit10
DamageFirearm Damage x 715%
Damage IntervalOnce per 0.5s
Max Enhancement Level2
Time Required for DMG Enhancement3s
DMG Increase per EnhancementPrevious Level Damage x 100%
Damage Reduction for 2 Guardian Lances25%
Damage Reduction with 3 Guardian Lances34%
Damage Increase AmountTotal DMG x 300%

Stat Info (Level 100)

Firearm ATK7,839
Chill ATK2,587
Fire Rate645
Weak Point Damage1.25
ATK Drop-off Modifier1
Max Range3,000
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine45
Reload Time2.099
Sprint Speed800
Movement Speed500
Movement Speed While Firing320
Movement Speed While Aiming230
Pierce10
Firearm Critical Hit Rate11
Firearm Critical Hit Damage1.7
Attribute Status Effect Trigger Rate5
Multi-Hit Damage0.29

Malevolent

Hand Cannon Ultimate Impact Rounds

Feature

A special projectile launcher used by Vulgus Commanders that has been modified for human use. It was designed to inflict horrific injuries on as many targets as possible.

Malicious Pain

Unique Ability Level 4

  • On hitting an enemy, creates a Bladed Cog.
  • Bladed Cog bounces between multiple enemies to deal damage.
  • On hitting Weak Points, creates additional Bladed Cogs.
Bladed Cog
Created on hitx3
Created on Weak Point hitx4
Max Bounces5 times
DamageFirearm Damage x 24%

Stat Info (Level 100)

Firearm ATK46,349
Toxic ATK19,467
Fire Rate176
Weak Point Damage2.5
Effective Range (Drop-off start)2,500
Effective Range (Drop-off end)4,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy88.888
Aimed Shot Accuracy91.111
Rounds per Magazine9
Reload Time1.65
Sprint Speed800
Movement Speed610
Movement Speed While Firing460
Movement Speed While Aiming360
Burst10
Firearm Critical Hit Rate1
Firearm Critical Hit Damage1
Attribute Status Effect Trigger Rate12.5
Multi-Hit Damage0.2

Nazeistra's Devotion

Hand Cannon Ultimate Impact Rounds

Feature

A weapon appropriate for a Descendant skilled in marksmanship and in targeting the enemy's weak points. A Descendant with strong marksmanship will be able to utilize its high performance potential.

Fanaticism

Unique Ability Level 4

  • On hitting a Weak Point, inflicts Fanaticism on the target and nearby enemies, and has a chance to inflict Charmed. Inflicting Fanaticism on an enemy grants Devotion to self. The number of Devotion stacks granted increases with the number of enemies inflicted with Fanaticism. Hitting an ally consumes additional bullets and supplies bullets to the hit ally.
Fanaticism
Duration10.0s
DEF-10%[x]
Devotion
Duration15.0s
Max Stacks10
Firearm ATK6%[x]
Firearm ATK per Stack7%[x]
Charm
Trigger Rate50%
Applied Target7
Duration3.0s
Movement Speed Reduction-60%[x]
On hitting an ally
Additional Bullet Consumption2
RoundsImpact Rounds
Supplied Bullets12
Cooldown Against Same Target20s

Stat Info (Level 100)

Firearm ATK38,461
Toxic ATK19,231
Fire Rate150
Weak Point Damage5.19
Effective Range (Drop-off start)2,500
Effective Range (Drop-off end)4,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy92.222
Aimed Shot Accuracy94.444
Rounds per Magazine8
Reload Time1.5
Sprint Speed800
Movement Speed525
Movement Speed While Firing345
Movement Speed While Aiming255
Burst10
Firearm Critical Hit Rate45
Firearm Critical Hit Damage2.25
Attribute Status Effect Trigger Rate16.67
Multi-Hit Damage0.1

Peace Maker

Hand Cannon Ultimate Impact Rounds

Feature

A Handgun that fires high-powered bullets from a unique cross-shaped magazine, and employes over-voltage to unleash a barrage of bullets.

Surging Peace

Unique Ability Level 4

  • When using a Dimension or Fusion skill, grants the unique ability Single Reload for Peace.
  • When Single Reload for Peace is at Max Stacks, shooting while aiming rapidly fires all loaded rounds.
Basic Information
Recoil10%[+]
Single Reload for Peace
Trigger Rate100%
Duration15s
Max Stacks5
Skill Cost0%[+]
Non-Attribute Skill Power Boost Ratio5.0%[+]
Non-Attribute Skill Power Boost Ratio per Stack9.5%[+]
When aiming while at max stacks
Fire Rate545

Stat Info (Level 100)

Firearm ATK32,471
Fire Rate133
Weak Point Damage4.86
Effective Range (Drop-off start)2,500
Effective Range (Drop-off end)4,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy91.111
Aimed Shot Accuracy93.333
Rounds per Magazine8
Reload Time1.35
Sprint Speed800
Movement Speed630
Movement Speed While Firing480
Movement Speed While Aiming380
Burst10
Firearm Critical Hit Rate50
Firearm Critical Hit Damage2.5
Attribute Status Effect Trigger Rate16.67
Multi-Hit Damage0.1

Perforator

Hand Cannon Ultimate Impact Rounds

Feature

The first weapon to utilize Explosive Scanners, which analyze enemy weaknesses to help you strike them.

Detect

Unique Ability Level 4

  • Critical Hits or hits on a Weak Point spawn Explosive Scanners.
  • Explosive Scanners explode on contact with the terrain or enemies and inflict Detect on enemies within the explosion range.
Explosive Scanner
Amount Spawned per Critical Hitx5
Amount Spawned per Weak Point Attackx1
RangeRadius 5.0m
DamageFirearm Damage x 65%
Detect
Duration10s
On hitting an enemy inflicted with Detect
Weak Point Damage10%[x]

Stat Info (Level 100)

Firearm ATK67,092
Fire Rate100
Weak Point Damage5.5
Effective Range (Drop-off start)2,000
Effective Range (Drop-off end)4,000
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy55.555
Aimed Shot Accuracy94.444
Rounds per Magazine6
Reload Time1.6
Sprint Speed800
Movement Speed600
Movement Speed While Firing420
Movement Speed While Aiming230
Burst10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate20
Multi-Hit Damage0.1

Piercing Light

Sniper Rifle Ultimate High-Power Rounds

Feature

As the first firearm to apply an energy polymer, it has the ability to eliminate an enemy's Enhanced Effect.

Purification of Light

Unique Ability Level 4

  • While aiming, hitting an enemy creates a Target of Light at the hit location.
  • While aiming, hitting a Target of Light deals additional damage to the target, applies Dispel, and triggers a Chain Explosion.
  • Chain Explosion deals damage to enemies behind the Target of Light.
Target of Light
Duration15s
Additional DamageFirearm Damage x 555%
Chain Explosion
Range4m X 4m
Max Applied Targets10
Base Explosion DamageFirearm Damage x 300%
Additional Explosion Damage Boost Ratio20% per target

Stat Info (Level 100)

Firearm ATK193,437
Chill ATK81,244
Fire Rate48
Weak Point Damage2.75
Effective Range (Drop-off start)5,500
Effective Range (Drop-off end)8,500
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy19.999
Aimed Shot Accuracy100
Rounds per Magazine11
Reload Time2.6
Sprint Speed800
Movement Speed400
Movement Speed While Firing220
Movement Speed While Aiming130
Crush10
Penetration120
Firearm Critical Hit Rate40
Firearm Critical Hit Damage1.2
Attribute Status Effect Trigger Rate33.33
Multi-Hit Damage0.74

Python

Submachine Gun Ultimate General Rounds

Feature

A specialized submachine gun invented to strategically utilize toxic Arche.

Python Instinct

Unique Ability Level 4

  • On hitting a Weak Point, inflicts the unique ability Prey on the target enemy.
Prey
Duration2.0s
Max Stacks28
Non-Attribute Resistance-2%[x]
Toxin Resistance-3.6%[x]
Non-Attribute Resistance per Stack-1%[x]
Toxin Resistance per Stack-1.3%[x]

Stat Info (Level 100)

Firearm ATK11,908
Toxic ATK7,503
Fire Rate923
Weak Point Damage2
Effective Range (Drop-off start)2,300
Effective Range (Drop-off end)4,300
ATK Drop-off Modifier0.3
Max Range15,000
Hip Fire Accuracy61.111
Aimed Shot Accuracy85.555
Rounds per Magazine30
Reload Time1.5
Sprint Speed800
Movement Speed600
Movement Speed While Firing520
Movement Speed While Aiming520
Burst10
Firearm Critical Hit Rate5
Firearm Critical Hit Damage1.3
Attribute Status Effect Trigger Rate3.45
Multi-Hit Damage0.44

Restored Relic

Launcher Ultimate High-Power Rounds

Feature

A weapon that demonstrates at least a small portion of the overwhelming technical prowess of the Ancestors. It has a built-in function that fires guided rounds.

Ancient Technique

Unique Ability Level 4

  • Fires a Guided Round with a set chance.
  • Guided Rounds explode to create Cluster Rounds.
  • Cluster Rounds track to nearby enemies.
  • On hitting an enemy with a Guided Round, inflicts Ancient Fire to the target enemy with a set chance.
Guided Round
Trigger Rate100%
Cluster Rounds
Amount Spawnedx8
Explosion DamageFirearm Damage x 2%
Explosion Damage RangeRadius 1m
Ancient Fire
Trigger Rate25%
Duration3s
Damage Interval1s
Additional DamageFirearm Damage x 40%

Stat Info (Level 100)

Explosive ATK109,813
Fire ATK87,851
Fire Rate60
Explosion ATK Drop-off Range0.1
Weak Point Damage1
Max Range15,000
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine12
Reload Time2.5
Sprint Speed800
Movement Speed450
Movement Speed While Firing270
Movement Speed While Aiming180
Pierce10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage1.2
Attribute Status Effect Trigger Rate33.33
Launcher Explosion Radius830
Multi-Hit Damage0.58

Secret Garden

Tactical Rifle Ultimate Special Rounds

Feature

A weapon seemingly imbued with a beautiful garden. The precisely designed features provide the user with buffs or debuffs the enemy.

Gardener

Unique Ability Level 4

  • When using a Dimension skill, recovers Custom Resource with a set chance. When using a Tech skill, grants the unique ability Pest Control with a set chance.
Upon using a Dimension skill
Trigger Rate39.0%
Custom Resource Recovery10%
Pest Control
Trigger Rate50%
Duration10s
Max Stacks3
Firearm ATK5%[x]
Skill Power5%[x]
Firearm ATK per Stack16%[x]
Skill Power per Stack16%[x]

Stat Info (Level 100)

Firearm ATK10,534
Fire Rate480
Weak Point Damage1.77
Effective Range (Drop-off start)3,200
Effective Range (Drop-off end)6,200
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy82.222
Aimed Shot Accuracy87.777
Rounds per Magazine48
Reload Time1.6
Sprint Speed800
Movement Speed540
Movement Speed While Firing360
Movement Speed While Aiming270
Burst10
Firearm Critical Hit Rate50
Firearm Critical Hit Damage2.25
Attribute Status Effect Trigger Rate5
Multi-Hit Damage0.1

Shackles of Mortality

Hand Cannon Ultimate Impact Rounds

Feature

A firearm famous for delivering death that no mortal can escape. It is said that every fourth bullet it fires is imbued with the power of certain death.

Circulation Ring

Unique Ability Level 4

  • Fires a Resting Bullet on the first shot and every set number of shots thereafter.
  • On Resting Bullet hit, inflicts Rest on the target.
  • Rest deals continuous damage to the target and Max Stack Count is determined by the Critical Hit Damage.
  • When landing a Critical Hit with a Resting Bullet on a target inflicted with Rest triggers an Additional Effect based on the number of Rest stacks.
  • When killed while with Rest, spreads Rest with decreased stacks to nearby enemies.
Resting Bullet
Trigger Condition4 times
DamageFirearm Damage x 244%
Rest
DamageFirearm Damage x 344%
Duration10s
Damage Interval1s
Max RangeRadius 100m
Max Stacks2
Critical Hit Damage to Increase Max Stack Count100%
Max Applied Stacks6
Additional DMG per StackFirearm Damage x 44%
Effect Propagation Range on DeathRadius 20m
Applied Target4
Max Propagation Count2
Rest per Stack Additional Effect
Trigger Condition2 stacks
Trigger EffectGrants Eye of the Reaper
Rest per Stack Additional Effect
Trigger Condition4 stacks
Rest DMG Interval Decrease0.5s
Rest per Stack Additional Effect
Trigger Condition6 stacks
Trigger EffectTriggers Final Word
Eye of the Reaper
Duration15s
Firearm Critical Hit Damage Increase44.0%[x]
Recoil Reduction Rate-44.0%[+]
Final Word
DamageFirearm Damage x 444%

Stat Info (Level 100)

Firearm ATK51,048
Toxic ATK17,414
Fire Rate109
Weak Point Damage2
Effective Range (Drop-off start)2,500
Effective Range (Drop-off end)4,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy92.222
Aimed Shot Accuracy94.444
Rounds per Magazine8
Reload Time1.4
Sprint Speed800
Movement Speed580
Movement Speed While Firing420
Movement Speed While Aiming360
Burst10
Firearm Critical Hit Rate44
Firearm Critical Hit Damage2.25
Attribute Status Effect Trigger Rate20
Multi-Hit Damage0.1

Shadow

Balanced Melee Weapon Ultimate Impact Rounds

Feature

This melee weapon was developed by reverse-engineering weapons seized from the Vulgus. Its resemblance to a weapon used by a Descendant in the distant past was the inspiration for its name, Shadow.

Shadow Slash

Unique Ability Level 4

  • When the Special Attack button is pressed, charges the Weapon with energy, then dashes forward to deal damage and inflict Tow on all enemies within range using Shadow Dash. After dashing, swings the Weapon repeatedly to use Shadow Slash. On hit with Shadow Dash and Shadow Slash triggers additional attacks. As energy charges, increases Damage and Dash Distance.
Basic Information
Move DistanceMax 20.0m
Max Damage Increase50%
Shadow Dash
DamageMelee Weapon Damage x 172.6%
Range4m X 4m
Shadow Slash
DamageMelee Weapon Damage x 172.6%
Range3m X 3m
Special Attack Gauge
Consumed when Used-60.0

Stat Info (Level 100)

Melee Weapon ATK418,048
Melee Weapon Toxic ATK209,024
Attack Speed0.565
Melee Weapon Critical Hit Rate5
Melee Weapon Critical Hit Damage1.1
Additional Attack Damage1
Melee Weapon Piercing Rate0.04
Melee Weapon Min. Piercing Rate0.5
Pierce10
Max Melee Weapon Attack Range Multiplier2
Movement Speed600
Sprint Speed1,040
Max Block Gauge200
Start Block Gauge Cost10
Maintain Block Gauge Cost1.5
Block Gauge Recovery Start Time2
Block Gauge Recovery Amount40
Block Efficiency0.35
Max Special Attack Gauge200
Special Attack Gauge Recovery Start Time3
Special Attack Gauge Recovery Amount35
Attribute Status Effect Trigger Rate20

Sigvore's Proof

Launcher Ultimate High-Power Rounds

Feature

A weapon that came about when a single Descendant succeeded in duplicating a launcher developed by the Vulgus Sigvore. The built-in Sticky Bomb causes an even bigger explosion.

Mad Bomber

Unique Ability Level 4

  • Fires a Sticky Bomb when shooting while aiming.
  • The launched bomb will automatically detonate after a certain period of time after sticking to an enemy. When aim is cancelled, all attached bombs will detonate at the same time, regardless of whether the countdown has been completed.
  • The damage of Sticky Bombs increases proportionally to the number of Sticky Bombs attached.
  • The damage of Sticky Bombs decreases as the number of targets hit by the Sticky Bomb detonations increases.
  • Upon detonation, Sticky Bombs inflict Thermal Burn on damaged enemies.
Sticky Bomb
Detonation Time7s
Damage Increase per Bomb45.0%
Max Stacksx8
Damage Reduction per target20.0%
Min Damage20.0%
Max Number of Creationsx8
Thermal Burn
Duration3s
Damage Interval1s
Max Stacks8
Additional DamageFirearm Damage x 10.0%
Additional DMG per StackFirearm Damage x 13.0%

Stat Info (Level 100)

Explosive ATK87,476
Toxic ATK27,993
Fire Rate80
Explosion ATK Drop-off Range0.3
Weak Point Damage1
Max Range15,000
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine10
Reload Time2.8
Sprint Speed800
Movement Speed450
Movement Speed While Firing270
Movement Speed While Aiming180
Pierce10
Firearm Critical Hit Rate35
Firearm Critical Hit Damage1.5
Attribute Status Effect Trigger Rate25
Launcher Explosion Radius510
Multi-Hit Damage0.1

Smithereens

Shotgun Ultimate High-Power Rounds

Feature

This weapon was named so because even the Colossi and Vulgus are said to have been smashed to smithereens by the gun's owner. The closer it is to its target, the more powerful it is.

Fearlessness

Unique Ability Level 4

  • On hitting the enemy with all fired bullets, increases the Firearm Critical Hit Rate and Firearm Critical Hit Damage of the attack. Upon landing a Critical Hit on an enemy, grants the Firearm's unique ability Amplification.
On landing all bullets
Firearm Critical Hit RateFixed 100%
Firearm Critical Hit Damage10[+]
Amplification
Duration2.0s
Shell Capacity4[+]

Stat Info (Level 100)

Firearm ATK14,562
Fire Rate150
Shell Capacity10
Weak Point Damage1
Effective Range (Drop-off start)700
Effective Range (Drop-off end)2,000
ATK Drop-off Modifier0.1
Max Range15,000
Hip Fire Accuracy16.666
Aimed Shot Accuracy31.111
Rounds per Magazine15
Reload Time1.6
Sprint Speed800
Movement Speed500
Movement Speed While Firing320
Movement Speed While Aiming230
Burst10
Firearm Critical Hit Rate1
Firearm Critical Hit Damage1.1
Attribute Status Effect Trigger Rate1.67
Multi-Hit Damage0.1

The Final Masterpiece

Handgun Ultimate General Rounds

Feature

An artistic firearm that provides many buffs to the user befitting the masterpiece that it is. Like other works of art, it can provide unexpected joy to the user.

Masterpiece

Unique Ability Level 4

  • On hitting a Common Monster, triggers a Frosty Explosion at the hit location and inflicts Frostbite.
  • On hitting an Elite or Commander, Icicles fall on nearby Elites and Commanders to deal damage.
  • Icicles deal less damage the more targets hit.
  • On hitting a Weak Point, increases Icicle damage.
Frosty Explosion
Trigger Rate50%
RangeRadius 7.1m
DamageFirearm Damage x 265.0%
Icicle
Trigger Rate50%
Surrounding Enemy Detection RangeRadius 10m
Applied Target4
DamageFirearm Damage x 355.0%
Damage Reduction per target15.0%
Min Damage55.0%
Damage Increase on Weak Point Hit50%
Frostbite
Duration0.8s

Stat Info (Level 100)

Firearm ATK11,164
Chill ATK9,936
Fire Rate500
Weak Point Damage2.11
Effective Range (Drop-off start)1,500
Effective Range (Drop-off end)3,500
ATK Drop-off Modifier0.3
Max Range15,000
Hip Fire Accuracy72.222
Aimed Shot Accuracy77.777
Rounds per Magazine20
Reload Time1.1
Sprint Speed800
Movement Speed650
Movement Speed While Firing650
Movement Speed While Aiming650
Pierce10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate5.26
Multi-Hit Damage0.1

The Last Dagger

Handgun Ultimate General Rounds

Feature

A handgun with the specialized ability to defy expectations each time it fires its Ultimatum at the enemy.

Ultimatum

Unique Ability Level 4

  • When hitting an enemy, grants the Unique Abilities Patience and Lethal Dagger.
  • Patience is reset on reload at max stacks, and grants Strike.
  • Strike consumes all rounds, and fires Enhanced Rounds.
  • When Strike is removed, grants Steps.
Lethal Dagger
Duration15s
Max Stacks30
Firearm Critical Hit Rate2.2[+]
Firearm Critical Hit Rate per Stack2.2[+]
Patience
Duration15s
Max Stacks30
Strike
Consumed BulletsAll Reloaded Bullets
Firearm ATK Increase AmountFirearm ATK x Rounds per Magazine x 116%
Steps
Duration30s
Movement Speed Increase Amount15.0%

Stat Info (Level 100)

Firearm ATK14,095
Fire Rate600
Weak Point Damage1.6
Effective Range (Drop-off start)1,800
Effective Range (Drop-off end)3,800
ATK Drop-off Modifier0.3
Max Range15,000
Hip Fire Accuracy86.666
Aimed Shot Accuracy94.444
Rounds per Magazine12
Reload Time1.2
Sprint Speed800
Movement Speed630
Movement Speed While Firing630
Movement Speed While Aiming630
Pierce10
Firearm Critical Hit Rate12
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate8.33
Multi-Hit Damage0.06

Thunder Cage

Submachine Gun Ultimate General Rounds

Feature

A firearm that emits an electric shockwave that creates the appearance of thunder being directed at the enemy.

Overcharge

Unique Ability Level 4

  • On hitting a target with a firearm, inflicts Quick Charge. Hitting a target with a firearm inflicted with Quick Charge procs Electric Shockwave, to deal damage and inflict Overcharge on nearby targets. Defeating a target with a firearm inflicted with Quick Charge, Electric Shockwave, or Thunder creates Electric Shockwave, to deal damage and inflict Overcharge on nearby targets. Hitting a target inflicted with Overcharge with Electric Shockwave hits the target with Thunder, to deal damage and inflict Electrocution.
Electric Shockwave
Trigger Rate30%
Applied Target8
DamageFirearm Damage x 265%
Surrounding Enemy Detection RangeRadius 20m
Quick Charging
Duration15.0s
Thunder
DamageFirearm Damage x 615%
Overcharge
Duration15.0s
Electrocution
Duration3.0s
Damage Interval0.5s
DamageFirearm Damage x 50%

Stat Info (Level 100)

Firearm ATK11,055
Electric ATK9,176
Fire Rate666
Weak Point Damage1.2
Effective Range (Drop-off start)2,300
Effective Range (Drop-off end)4,300
ATK Drop-off Modifier0.3
Max Range15,000
Hip Fire Accuracy83.333
Aimed Shot Accuracy88.888
Rounds per Magazine26
Reload Time1.4
Sprint Speed800
Movement Speed600
Movement Speed While Firing600
Movement Speed While Aiming600
Burst10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate4
Multi-Hit Damage0.1

Truly Deadly Arson

Beam Rifle Ultimate Special Rounds

Feature

A super-heated flamethrower crafted using a Pyromaniac's core and armor. It is said to be Blair's favorite weapon since it was made using parts of his nemesis.

Double Tap, Double Check

Unique Ability Level 4

  • On hitting an enemy, inflicts Void Fire.
  • When Burn is inflicted on top of Void Fire, it explodes to deal damage, then transforms Burn to the more powerful, Inferno.
  • Inferno nullifies Void Fire.
  • Only Fire ATK applies to this weapon.
  • Other Attribute ATKs are converted to Fire ATK at a certain ratio.
  • Using a Fire skill, grants Heat Stacking.
  • Heat Stacking: converts to Combustion when dealing damage with a Continuous Damage type skill.
Basic Information
Penetration80000[+]
Conversion to Fire ATK
Attribute ATK Conversion Ratio5%
Void Fire
Duration30.0s
DamageFirearm Damage x 1409%
Inferno
Duration5.0s
Damage Interval1.0s
DamageFirearm Damage x 31%
Heat Stacking
Max Stacks3
Combustion
Max Stacks3
Duration30.0s
Continuous Damage Type Base Skill Power Boost Ratio per Stack6.7%

Stat Info (Level 100)

Firearm ATK9,533
Fire ATK3,432
Fire Rate545
Weak Point Damage1
ATK Drop-off Modifier1
Max Range3,000
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine35
Reload Time2
Sprint Speed800
Movement Speed600
Movement Speed While Firing330
Movement Speed While Aiming240
Pierce10
Firearm Critical Hit Rate25
Firearm Critical Hit Damage1.6
Attribute Status Effect Trigger Rate4
Multi-Hit Damage0.44

Voltia

Beam Rifle Ultimate Special Rounds

Feature

A firearm that incorporates the electrical current discharge technology used in Bunny's suit into a Beam Rifle. Since it discharges electrical energy rather than a normal light beam, it can also electrocute nearby enemies.

Chain Current

Unique Ability Level 4

  • When attacking, emits a Chain Current on nearby targets.
  • Emitting Chain Current causes Multi-Hits.
  • When Multi-Hits occur, the next Chain Current increases damage and deals Additional Damage.
  • Chain Current deals Additional Damage to Anti-Void Shields and Anti-Arche Shields.
  • All of Voltia's attacks can damage Anti-Void Shields.
Chain Current
Activation IntervalEvery 2 Shots
Applied Target6
When Attacking Targets with Anti-Void Shields6
When Attacking Targets with Anti-Arche Shields6
Additional damage dealt to Anti-Void Shields when attackingFirearm Damage x 4000%
Additional Damage to Anti-Arche Shields When AttackingFirearm Damage x 4000%
DamageFirearm Damage x 200.0%
Additional Damage with Multi-HitsFirearm Damage x 270.0%
Chain Current Additional Damage on Multi-Hit270.0%

Stat Info (Level 100)

Firearm ATK8,499
Electric ATK7,650
Fire Rate666
Weak Point Damage1.19
ATK Drop-off Modifier1
Max Range3,200
Hip Fire Accuracy98.888
Aimed Shot Accuracy100
Rounds per Magazine42
Reload Time2.5
Sprint Speed800
Movement Speed525
Movement Speed While Firing345
Movement Speed While Aiming255
Pierce10
Firearm Critical Hit Rate15
Firearm Critical Hit Damage1.5
Attribute Status Effect Trigger Rate4
Multi-Hit Damage0.63

Wave of Light

Scout Rifle Ultimate Impact Rounds

Feature

A special firearm that creates diverse effects, utilizing photons when reloading. It can also appear as a wave of light.

Splendor

Unique Ability Level 4

  • After reloading, grants Splendor and Sparkle to self. While Sparkle is active, hitting with a firearm creates a Solar Halo at the location hit. Hitting the Solar Halo with a firearm creates an Aureole in an area around the Solar Halo. Aureoles periodically deal damage and inflict Weaken Regeneration on targets within range. Only 1 Solar Halo can exist at a time and it is removed when the maximum number of Aureoles is reached. Defeating enemies with Aureoles has a chance to restore Impact Rounds.
Splendor
Duration15s
Firearm Critical Hit Rate43.5%[+]
Sparkle
Duration15s
Solar Halo
RangeRadius 5m
Duration5s
Max Spawned1
Aureole
Duration8s
DamageFirearm Damage x 200%
Damage Interval0.5s
Max Spawned10
When defeating enemies with Aureole
Trigger Rate50%
RoundsImpact Rounds
Recovery per enemy defeated4
Weakened Regeneration
Duration10s
Weaken Regeneration-50%[x]

Stat Info (Level 100)

Firearm ATK36,141
Fire ATK28,913
Fire Rate250
Weak Point Damage2.32
Effective Range (Drop-off start)4,000
Effective Range (Drop-off end)7,000
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy30.000
Aimed Shot Accuracy100
Rounds per Magazine12
Reload Time2.2
Sprint Speed800
Movement Speed500
Movement Speed While Firing320
Movement Speed While Aiming230
Crush10
Firearm Critical Hit Rate10
Firearm Critical Hit Damage1.8
Attribute Status Effect Trigger Rate10
Multi-Hit Damage0.27

Whirlwind

Tactical Rifle Ultimate Special Rounds

Feature

A tactical rifle that started as stage prop for Luna and was weaponized based on an idea from Deslin. It fires compressed air at ultra-high pressure through a rotary vortex generator to create stackable, small whirlwinds.

Wind Snare

Unique Ability Level 4

  • When firing a firearm after a certain number of hits, fires Turbulence.
  • When firing Turbulence, grants Updraft to self and creates a Wind Snare at the location Turbulence hits.
  • Wind Snare grants Updraft to allies within range, deals damage, and inflicts Air Resistance to enemies at a fixed interval.
  • If a Wind Snare is created at the location of an existing Wind Snare, stacks to extend the range of the two Wind Snares, increases damage, and decreases the damage interval.
  • When Turbulence hits a Wind Snare at max stacks, forms a Gust and deals damage to targets within range.
  • If an additional Wind Snare is created beyond max stacks, removes the Wind Snare with the shortest remaining duration and triggers Down Burst that deals damage to targets within range.
Turbulence
Trigger Condition4 times
Wind Snare
DamageFirearm Damage x 300%
Damage Interval1.5s
RangeRadius 5.0m
Duration30.0s
Max Maintainable3
Max Stacks5
Wind Snare Damage Increase per StackFirearm Damage x 80%
Wind Snare Range Increase per Stack20%
Wind Snare Damage Interval Decrease per Stack-0.2s
Gust
DamageFirearm Damage x 700%
RangeRadius 10.0m
Down Burst
DamageFirearm Damage x 250%
RangeWind Snare Target Range
Updraft
Duration5s
Jump Increase100%[x]
Air Resistance
Duration1s
Movement Speed-30%[x]

Stat Info (Level 100)

Firearm ATK15,446
Chill ATK10,817
Fire Rate641
Weak Point Damage2
Effective Range (Drop-off start)3,500
Effective Range (Drop-off end)6,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy83.333
Aimed Shot Accuracy88.888
Rounds per Magazine44
Reload Time1.5
Sprint Speed800
Movement Speed550
Movement Speed While Firing380
Movement Speed While Aiming290
Burst10
Firearm Critical Hit Rate25
Firearm Critical Hit Damage2.25
Attribute Status Effect Trigger Rate7
Multi-Hit Damage0.1

ARMIS

Assault Rifle Transcendent General Rounds

Feature

A firearm equipped with a new system called the Autonomous Rapid Micro Interception System. The code for an autonomous interception system that Jayber originally designed for the development of a new turret was modified to fit this firearm. Thanks to this, the auxiliary warheads mounted on the ARMIS can easily identify and strike enemies.

Autonomous Interception System

Unique Ability

  • On hitting an enemy, launches an Interceptor Missile at the hit target to deal damage.Grants Countdown at max stacks and decreases stacks when firing a firearm.When Countdown is exhausted, the next shot launches a Small Warhead Rocket.On Multi-Hit, launches an additional Interceptor Missile and decreases Countdown.Inflicts Missile Fragment on enemies hit by Interceptor Missiles or Small Warhead Rockets.Attacking enemies with Missile Fragment using a firearm, causes shots to ricochet to nearby enemies, to deal Additional Damage.
Sub Ability
Attribute Conversion: Fire

Stat Info (Level 100)

Stats from the Nexon Open API metadata (the official library page shows no stat block for Transcendent weapons; values as rounded by the API).

Firearm ATK32,201
Fire ATK77,282
Fire Rate582
Weak Point Damage1.2
Effective Range (Drop-off start)3,000
Effective Range (Drop-off end)5,500
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy88.88
Aimed Shot Accuracy91.11
Rounds per Magazine30
Reload Time1.65
Sprint Speed800
Movement Speed550
Movement Speed While Firing370
Movement Speed While Aiming280
Pierce10
Firearm Critical Hit Rate2
Firearm Critical Hit Damage1.15
Attribute Status Effect Trigger Rate5.5
Multi-Hit Damage0.62

ATR-0 Prototype

Tactical Rifle Transcendent Special Rounds

Feature

A firearm that boasts exceptional efficiency by directly utilizing the energy that is normally lost during the atomization of Non-Attribute Arche. It projects that energy directly into bullets, dealing AoE damage upon impact with enemies.

Protocol Zero

Unique Ability

  • Increases Non-Attribute Skill Power Amplification Rate while holding a weapon.When using a Non-Attribute Skill, gains Arche Energy Bullets.While possessing Arche Energy Bullets, firearm hits consume Arche Energy Bullets to deal Additional Damage.When defeating an enemy with a Non-Attribute Skill or Arche Energy Bullets, there is a chance to trigger Arche Explosion that deals damage to nearby enemies.Additional Damage dealt by this Transcendent Effect does not affect other skill effects.
Sub Ability
Attribute Conversion: Chill
Barrel Wear

Stat Info (Level 100)

Stats from the Nexon Open API metadata (the official library page shows no stat block for Transcendent weapons; values as rounded by the API).

Firearm ATK14,009
Chill ATK29,419
Fire Rate375
Weak Point Damage1.6
Effective Range (Drop-off start)3,200
Effective Range (Drop-off end)6,200
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy83.33
Aimed Shot Accuracy88.88
Rounds per Magazine45
Reload Time1.47
Sprint Speed800
Movement Speed570
Movement Speed While Firing390
Movement Speed While Aiming300
Burst10
Firearm Critical Hit Rate5
Firearm Critical Hit Damage1.05
Attribute Status Effect Trigger Rate8
Multi-Hit Damage0.72

Emperor's Guard Lance

Beam Rifle Transcendent Special Rounds

Feature

This firearm is an upgraded version of the King's Guard Lance with the performance of its Red Core pushed to the limits. When Arche exceeding the critical threshold is injected into the existing Red Core, it resonates with a golden glow and this energy can be harnessed to strike enemies.

Emperor's Guard Lance

Unique Ability

  • Aiming activates and cancelling aim deactivates Preview Mode.Firing while in Preview Mode deploys Emperor's Guard Lance.Deploying additional Emperor's Guard Lances after the Max Maintainable Emperor's Guard Lances has been reached, removes the first Emperor's Guard Lance deployed before deploying a new one.When hitting a certain number of times with a firearm, All deployed Emperor's Guard Lances trigger Emperor's Majesty that deals damage to targets within range.If a target within the attack range of Emperor's Guard Lance is hit by a certain number of Multi-Hits, triggers Emperor's Judgment and deals damage to the target.
Sub Ability
Attribute Conversion: Chill

Stat Info (Level 100)

Stats from the Nexon Open API metadata (the official library page shows no stat block for Transcendent weapons; values as rounded by the API).

Firearm ATK8,888
Chill ATK21,333
Fire Rate689
Weak Point Damage1.25
ATK Drop-off Modifier1
Max Range3,200
Hip Fire Accuracy98.88
Aimed Shot Accuracy100
Rounds per Magazine50
Reload Time2
Sprint Speed800
Movement Speed550
Movement Speed While Firing370
Movement Speed While Aiming280
Pierce10
Firearm Critical Hit Rate3
Firearm Critical Hit Damage1.15
Attribute Status Effect Trigger Rate6
Multi-Hit Damage0.69

Frost Blossom

Machine Gun Transcendent General Rounds

Feature

A weapon created by applying technology acquired during the development of Hailey's Ultimate Suit. It is particularly sensitive to Cold Arche, and evaluations indicate that its destructive power is particularly formidable when wielded by a Chill Attribute Descendant.

Bloom

Unique Ability

  • Increases Chill Skill Power Amplification Rate while holding a weapon.Chill Skill hits on an enemy inflict Frost Seed, and firearm hits on an enemy inflicted with Frost Seed deal Additional Damage to the target.When defeating an enemy with a Chill Skill or firearm, there is a chance to trigger Frost Explosion that deals damage to nearby enemies.Additional Damage dealt by this Transcendent Effect does not affect other skill effects.
Sub Ability
Attribute Conversion: Chill
Barrel Wear

Stat Info (Level 100)

Stats from the Nexon Open API metadata (the official library page shows no stat block for Transcendent weapons; values as rounded by the API).

Firearm ATK6,765
Chill ATK14,884
Fire Rate689
Weak Point Damage1.2
Effective Range (Drop-off start)4,200
Effective Range (Drop-off end)7,700
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy44.44
Aimed Shot Accuracy46.66
Rounds per Magazine75
Reload Time2.5
Sprint Speed800
Movement Speed525
Movement Speed While Firing345
Movement Speed While Aiming255
Crush10
Firearm Critical Hit Rate22
Firearm Critical Hit Damage2.25
Attribute Status Effect Trigger Rate7.2
Multi-Hit Damage0.05

Malicious Dominator

Hand Cannon Transcendent Impact Rounds

Feature

This firearm is a modified version of the Malevolent, engineered to maximize lethality. By incorporating the know-how acquired during the development of Freyna's Ultimate Suit, the Nightmare Dominator, it has become possible to manifest the ultimate expression of malice intended to inflict pain upon enemies.

Atrocious

Unique Ability

  • On hitting an enemy, creates Blade of Malice.Blade of Malice bounces between multiple enemies, to deal damage.On hitting a Weak Point, inflicts Encroachment of Evil on the target.Encroachment of Evil deals continuous damage while the effect is active, and deals Additional Damage based on the number of stacks.When hitting with a firearm at the hit location, or upon defeating an enemy at the target's location, has a chance to trigger Malicious Explosion at the target's location, to deal damage and inflict Malice on targets within range.
Sub Ability
Attribute Conversion: Toxic

Stat Info (Level 100)

Stats from the Nexon Open API metadata (the official library page shows no stat block for Transcendent weapons; values as rounded by the API).

Firearm ATK51,232
Toxic ATK92,217
Fire Rate187
Weak Point Damage2.7
Effective Range (Drop-off start)2,800
Effective Range (Drop-off end)4,800
ATK Drop-off Modifier0.4
Max Range15,000
Hip Fire Accuracy92.22
Aimed Shot Accuracy94.44
Rounds per Magazine9
Reload Time1.6
Sprint Speed800
Movement Speed650
Movement Speed While Firing500
Movement Speed While Aiming400
Burst10
Firearm Critical Hit Rate5
Firearm Critical Hit Damage1
Attribute Status Effect Trigger Rate15
Multi-Hit Damage0.25

Nightmare Launcher

Launcher Transcendent High-Power Rounds

Feature

This firearm incorporates new technology discovered when the development of Keelan's Ultimate Suit was floundering. The firearm's ability to extract Corrosive Energy was so remarkable that even Keelan acknowledged that it was like seeing his own Arche ability.

Dreadful Dream

Unique Ability

  • Increases Toxic Skill Power Amplification Rate while holding a weapon.Toxic Skill hits on an enemy inflict Purple Nightmare, and firearm hits on an enemy inflicted with Purple Nightmare deal Additional Damage to the target.Decreases the Additional Damage as the number of targets hit increases.When defeating an enemy with a Toxic Skill or firearm, there is a chance to trigger Venom Explosion that deals damage to targets within range.Additionally, grants Enemies' Nightmare to self and gains 1 High-Power Round.Additional Damage dealt by this Transcendent Effect does not affect other skill effects.
Sub Ability
Attribute Conversion: Toxic
Barrel Wear

Stat Info (Level 100)

Stats from the Nexon Open API metadata (the official library page shows no stat block for Transcendent weapons; values as rounded by the API).

Explosive ATK103,627
Toxic ATK238,342
Fire Rate57
Explosion ATK Drop-off Range0.5
Weak Point Damage1
Max Range15,000
Hip Fire Accuracy98.88
Aimed Shot Accuracy100
Rounds per Magazine8
Reload Time2.7
Sprint Speed800
Movement Speed410
Movement Speed While Firing230
Movement Speed While Aiming140
Pierce10
Firearm Critical Hit Rate52
Firearm Critical Hit Damage1.58
Attribute Status Effect Trigger Rate40
Launcher Explosion Radius600
Multi-Hit Damage0.07

Raging Light

Sniper Rifle Transcendent High-Power Rounds

Feature

A new firearm that diverted the application of energetic polymer binders, improving them to function as energy polymerization inhibitors. Through an efficient energy circulation system used in Transcendent Weapons, it can eject plasma particles as bright as photons at the target, unleashing a storm of energy around the enemy.

Brand of Light

Unique Ability

  • On hit with a firearm a certain number of times while aiming, creates Brand of Light.Hitting the Brand of Light deals Additional Damage and inflicts Dispel.Hitting a target with a firearm has a chance to trigger Scattering, to deal damage to targets within range.Landing a Multi-Hit with a firearm triggers Raging Light, that deals damage and bounces between multiple enemies.Each time Raging Light bounces, deals increased Raging Light damage.
Sub Ability
Attribute Conversion: Chill

Stat Info (Level 100)

Stats from the Nexon Open API metadata (the official library page shows no stat block for Transcendent weapons; values as rounded by the API).

Firearm ATK93,021
Chill ATK204,646
Fire Rate50
Weak Point Damage2.1
Effective Range (Drop-off start)5,500
Effective Range (Drop-off end)8,500
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy27.77
Aimed Shot Accuracy100
Rounds per Magazine12
Reload Time2.3
Sprint Speed800
Movement Speed450
Movement Speed While Firing270
Movement Speed While Aiming180
Crush10
Penetration120
Firearm Critical Hit Rate40
Firearm Critical Hit Damage1.2
Attribute Status Effect Trigger Rate33.33
Multi-Hit Damage0.74

Sparky

Handgun Transcendent General Rounds

Feature

A handgun equipped with a small but powerful ultra-compact charge compression generator. This ultra-compact device can compress the Descendant's Electric Arche energy and discharge it at enemies.

Zap

Unique Ability

  • Increases Electric Skill Power Amplification Rate while holding a weapon.Electric Skill hits on an enemy inflict Tingle, and firearm hits on an enemy inflicted with Tingle deal Additional Damage to the target.When defeating an enemy with an Electric Skill or firearm, there is a chance to trigger Tingling Shock that deals Additional Damage to targets with high HP within range.Additional Damage dealt by this Transcendent Effect does not affect other skill effects.
Sub Ability
Attribute Conversion: Electric
Barrel Wear

Stat Info (Level 100)

Stats from the Nexon Open API metadata (the official library page shows no stat block for Transcendent weapons; values as rounded by the API).

Firearm ATK12,396
Electric ATK22,310
Fire Rate705
Weak Point Damage1.75
Effective Range (Drop-off start)1,500
Effective Range (Drop-off end)3,500
ATK Drop-off Modifier0.3
Max Range15,000
Hip Fire Accuracy78.88
Aimed Shot Accuracy83.33
Rounds per Magazine16
Reload Time1.1
Sprint Speed800
Movement Speed700
Movement Speed While Firing700
Movement Speed While Aiming700
Pierce10
Firearm Critical Hit Rate3
Firearm Critical Hit Damage1.2
Attribute Status Effect Trigger Rate8.33
Multi-Hit Damage0.65

Storm Cage

Submachine Gun Transcendent General Rounds

Feature

The first Transcendent Weapon to be successfully developed. It was created as part of a project to apply the know-how accumulated from Ultimate Equipment to the Thunder Cage, and it succeeded in trapping electrical energy even more powerful than the original Thunder Cage can.

Lightning Storm

Unique Ability

  • On hit with a firearm has a chance to trigger Electric Shockwave that deals damage to nearby targets.Landing a Firearm Critical Hit a certain number of times triggers Lightning Burst that deals damage to the target.When defeating an enemy or hitting a certain number of times with a firearm, has a chance to create Lightning Storm at the target's location, to deal damage to targets within range.
Sub Ability
Attribute Conversion: Electric

Stat Info (Level 100)

Stats from the Nexon Open API metadata (the official library page shows no stat block for Transcendent weapons; values as rounded by the API).

Firearm ATK11,318
Electric ATK23,767
Fire Rate810
Weak Point Damage1.2
Effective Range (Drop-off start)2,300
Effective Range (Drop-off end)4,300
ATK Drop-off Modifier0.3
Max Range15,000
Hip Fire Accuracy66.66
Aimed Shot Accuracy74.44
Rounds per Magazine26
Reload Time1.4
Sprint Speed800
Movement Speed600
Movement Speed While Firing600
Movement Speed While Aiming600
Burst10
Firearm Critical Hit Rate20
Firearm Critical Hit Damage2
Attribute Status Effect Trigger Rate4
Multi-Hit Damage0.1

Unleashed Instinct

Shotgun Transcendent High-Power Rounds

Feature

A firearm designed to reverse the function of Gley's Ultimate Equipment, causing energy to be released from within the enemy's body. In particular, it incorporates a unique technology that induces the release of blood from the enemy's body and then tracks or detonates it.

Bloody Hunt

Unique Ability

  • As the Reload Time Modifier increases, increases Load Capacity.Dealing Damage has a chance to inflict Excessive Bleeding on the enemy per Shotgun shot.When defeating or damaging an enemy inflicted with Excessive Bleeding or Bleed, deals Explosion Damage around that enemy.Inflicting Excessive Bleeding grants Hunting Instinct to self.Hunting Instinct increases Movement Speed and deals Additional Damage when attacking with a Shotgun.When an enemy inflicted with Excessive Bleeding is nearby, refreshes the duration of Hunting Instinct.
Sub Ability
Attribute Conversion: Fire

Stat Info (Level 100)

Stats from the Nexon Open API metadata (the official library page shows no stat block for Transcendent weapons; values as rounded by the API).

Firearm ATK35,233
Fire ATK63,420
Fire Rate100
Shell Capacity9
Weak Point Damage1
Effective Range (Drop-off start)1,000
Effective Range (Drop-off end)2,300
ATK Drop-off Modifier0.15
Max Range15,000
Hip Fire Accuracy13.33
Aimed Shot Accuracy46.66
Rounds per Magazine8
Reload Time1.4
Sprint Speed800
Movement Speed550
Movement Speed While Firing370
Movement Speed While Aiming280
Burst10
Firearm Critical Hit Rate2
Firearm Critical Hit Damage1.1
Attribute Status Effect Trigger Rate9.2
Multi-Hit Damage0.25

Volcanic Heart

Scout Rifle Transcendent Impact Rounds

Feature

A firearm created by fabricating and implanting a micro-core that mimics the mechanisms of the Colossi Infernal Walker and Molten Fortress. To control the heat, technology used in Transcendent Weapons was integrated into its energy circulation system to prevent the barrel from melting.

Pulsating Ember

Unique Ability

  • Increases Fire Skill Power Amplification Rate while holding a weapon.Fire Skill hits on an enemy inflict Pulsating Ember, and firearm hits on an enemy inflicted with Pulsating Ember deal Additional Damage to the target.When defeating an enemy with a Fire Skill or firearm, there is a chance to grant Magma to self that deals Fire Damage to nearby enemies.Additional Damage dealt by this Transcendent Effect does not affect other skill effects.
Sub Ability
Attribute Conversion: Fire
Barrel Wear

Stat Info (Level 100)

Stats from the Nexon Open API metadata (the official library page shows no stat block for Transcendent weapons; values as rounded by the API).

Firearm ATK24,974
Fire ATK54,943
Fire Rate166
Weak Point Damage1.85
Effective Range (Drop-off start)4,000
Effective Range (Drop-off end)7,000
ATK Drop-off Modifier0.6
Max Range15,000
Hip Fire Accuracy83.33
Aimed Shot Accuracy92.22
Rounds per Magazine30
Reload Time2.7
Sprint Speed800
Movement Speed550
Movement Speed While Firing370
Movement Speed While Aiming280
Crush10
Firearm Critical Hit Rate50
Firearm Critical Hit Damage1.55
Attribute Status Effect Trigger Rate12.5
Multi-Hit Damage0.065